Spoiler, GENE set (JAP)

Go down

Spoiler, GENE set (JAP)

Post  junh on Thu Jul 14, 2011 5:18 pm

Translation file for: Generation Force (GENF-JP)
Document version 1.0, last update 04/15/2011
Created by Spikes and Baron
http://www.dmcomet.net
©04/2011 S&B Duel Monsters Comet, all rights reserved
------------------------------------------------------
UPDATE:
v1.1 - Finish.
v1.0 - Initial version - All monsters added
------------------------------------------------------
DISCLAIMER:
This file is only for reference, and the translation provided are not official. I am not responsible
for any changes by the official translation by KDE.

Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source!
------------------------------------------------------
HOW TO READ THIS FILE?
Monster:
(Card Set)-(Card Number)
(Card Name)
(Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)
(Effect)

Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------

Rarity List for this set:
Holographic Rare (1):
No. 17 Revise Dragon (039)

Ultra/Ultimate Rare (5):
No. 17 Revise Dragon (039)
Underwater Mothership Aero Shark (040)
No. 34 Computer Beast Tera Byte (041)
Empty Space Sea Dragon Levaiel (043)
Protector of the Founders Tyrus (044)

Super Rare (9):
Gagaga Magician (001)
Jawsman (008)
Super Bugman (012)
Zenmai Jugglar (015)
Space Time Police (023)
Real Crusader (036)
Spring Armor Zenmai Master (042)
Virus Mail (051)
Thunder Bottle (079)

Rare (18):
Gogogo Golem (002)
Big Jaws (005)
Zenmai Magician (014)
Zenmai Snail (017)
Sky Oni Eating Ray (020)
Air Orca (021)
Blue Nosferatu (034)
Soul Convoy (035)
Wonder Wand (045)
Surfacing (049)
Zenmai Manufacture (054)
Star Changer (059)
Resonance Device (061)
Poseidon Wave (064)
Bright Future (070)
United Front (075)
Spell of Pentagram (076)
Regulation Training (078)

Normal Rare (4):
Big Emperor Penguin (037)
Magician of Eternity - Mira (038)
Peeping Goblin (062)
Gravel Cane (080)
-----------------------------------------------------
GENF-JP001
Gagaga Magician
Dark/Spellcaster/4/1500/1000
Once per turn, during your Main Phase you can declare a level from 1 to 8 to activate. Until End Phase, this card's level
becomes the declared level. Only one [Gagaga Magician] can be face-up on your field at once. This card cannot be used as
Synchro material.
Super Rare

GENF-JP002
Gogogo Golem
Earth/Rock/4/1800/1500
When this card is face-up on the field, it cannot be destroyed in battle once per turn.
Rare

GENF-JP003
Archcha Archer
Fire/Warrior/3/1200/600
When this card is successfully summoned or reverse summoned, deal 500 damages to opponent's life.

GENF-JP004
Goblindbergh
Earth/Warrior/4/1400/0
When this card is successfully summoned, you can special summon a monster with level 4 or less from hand. When this effect is
used, put this card to defense mode.

GENF-JP005
Big Jaws
Water/Fish/3/1800/300
When this card attacks, remove this card from the game at the end of Battle PHase.
Rare

GENF-JP006
Skull Kraken
Dark/Aqua/3/600/1600
When this card is successfully summoned, you can choose and destroy a face-up Magic card on opponent's field. Once per turn,
you can change the mode of this card.

GENF-JP007
Drill Barnacle
Water/Aqua/3/300/0
This card can attack opponent directly. When this card deals battle damages to opponent by direct attack, increase this card's
attack strength by 1000.

GENF-JP008
Jawsman
Water/Beast-Warrior/6/2600/1600
This card cannot be special summoned. When this card is Advance Summon, the released monster must be Water Attribute monster.
Increase this card's attack strength by 300 for each face-up Water Attribute monsters on your field outside of this card.
Super Rare

GENF-JP009
Bugman X
Dark/Demon/3/0/2000
When this card is successfully summoned, when there is a [Bugman Y] face-up on your field, you can special summon a [Bugman Z]
from your deck.

GENF-JP010
Bugman Y
Dark/Demon/3/1400/1600
When this card is successfully summoned, when there is a [Bugman Z] face-up on your field, you can special summon a [Bugman X]
from your deck.

GENF-JP011
Bugman Z
Dark/Demon/3/0/1500
When this card is successfully summoned, when there is a [Bugman X] face-up on your field, you can special summon a [Bugman Y]
from your deck.

GENF-JP012
Super Bugman
Dark/Demon/4/0/3000
This card cannot be Normal Summoned. This card can only be initially special summoned by removing [Bugman X], [Bugman Y], and
[Bugman Z] from your Graveyard from the game in face-up defense mode. When this card is face-up on the field, the attack and
defense strength of all monsters in face-up attack mode on the field are switched. Only 1 [Super Bugman] can be face-up on the
field at once.
Super Rare

GENF-JP013
Zenmai Soldier
Earth/Warrior/4/1800/1200
Can be activated during your Main Phases. Until End Phase increase this card's level by 1 and attack strength by 400. This
effect can only be used once when this card is face-up on the field.

GENF-JP014
Zenmai Magician
Fire/Spellcaster/4/600/1800
When the effect of a [Zenmai] monster outside of [Zenmai Magician] activates, you can special summon a [Zenmai] monster with
level 4 or less from your deck in face-up defense mode. This effect can only be used once when this card is face-up on the field.
Rare

GENF-JP015
Zenmai Juggler
Wind/Psychic/4/1700/1000
When this card battles with an opponent's monster, you can destroy that monster after damage calculation. This effect can
only be used once when this card is face-up on the field.
Super Rare

GENF-JP016
Zenmai Dog
Earth/Beast/3/1200/900
Can be activated during your Main Phases. Increase this card's level by 2 and attack strength by 300 until End Phase. This
effect can only be used once when this card is face-up on the field.

GENF-JP017
Zenmai Snail
Water/Aqua/2/100/2000
During your Main Phase, you can choose a set card on the field and return it to owner's hand. This effect can only be
used once when this card is face-up on the field.
Rare

GENF-JP018
Spearfish Soldier
Wind/Sea-Dragon/4/1700/1100
Increase this card's attack strength by number of your Fish, Sea Dragon, or Aqua type monster removed from game x100.

GENF-JP019
Fly Fang
Wind/Fish/3/1600/300
When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal battle
damages to opponent's life equal to the difference. At the end of the Battle Phase which this card dealt battle damages to
opponent's life, remove this card from the game until your next Standby Phase.

GENF-JP020
Sky Oni Eating Ray
Wind/Sea Dragon/3/600/300
This card can attack opponent directly. At the end of the Battle Phase which this card direct attacked, remove this card
from the game until your next Standby Phase.
Rare

GENF-JP021
Air Orca
Wind/Sea Dragon/3/1400/300
Once per turn, by removing a Fish, Sea Dragon, or Aqua type monster from your hand from the game, choose and destroy a face-up
card on opponent's field. Afterward, remove this card from the game until your next Standby Phase.
Rare

GENF-JP022
Wing Turtoise
Wind/Aqua/3/1500/1400
When a face-up Fish, Sea Dragon, or Aqua type monster on your field is removed from game, you can special summon this card from
hand or your Graveyard.

GENF-JP023
Space Time Police
Wind/Psychic/5/2300/1500
When this card is successfully special summoned, choose and remove a face-up card on opponent's field from the game. When this
card leaves the field, set the card removed by this card's effect to opponent's field.
Super Rare

GENF-JP024
Time Escaper
Earth/Psychic/2/500/100
Discard this card from hand, choose a face-up Psychic type monster on your field to activate. Remove the chosen monster from
the game until your next Standby Phase. This effect can also be activated during opponent's turn.

GENF-JP025
Gem Elephant?
Earth/Rock/3/400/1900
During your Main Phase, you can return this card face-up on your field to hand. Also, once when this card battles during Damage
Calculation you can send a Normal monster from hand to Graveyard to activate. Increase this card's defense strength by
1000 only during Damage Calculation.

GENF-JP026
Magma Artillery of Laval
Fire/Pyro/4/1700/200
Send a Fire Attribute monster from hand to Graveyard to activate. Deal 500 damages to opponent. This effect can be used up to
2 times per turn.

GENF-JP027
Ritua Diviner
Water/Sea Dragon/3/1200/800
Once per turn, you can delcare a card name to activate. If the top card on your deck is the declared name add it to your
hand. If not, return it to top of your deck.

GENF-JP028
Gusta Coder
Wind/Bird/3/1000/400
When this card destroys an opponent's monster and sends it to Graveyard by battle, you can special summon a Wind/Psychic monster
with defense strength 1500 or less from your deck.

GENF-JP029
Summoner Sembel
Wind/Spellcater/2/600/400
During your Main Phase you can special summon a monster with same level as this card from your hand. This effect can only be
used once when this card is face-up on the field.

GENF-JP030
Gear Gearano
Earth/Machine/3/500/1000
Release this card, choose a level 4 Machine type monster in your Graveyard to activate. Special Summon the chosen monster.
Negate the effect of the monster special summoned by this effect.

GENF-JP031
Poke Dora
Fire/Dragon/3/200/100
When this card is successfully summoned, you can add a [Poke Dora] from your deck to hand.

GENF-JP032
Wielder of Dragon Flame Sword
Fire/Warrior/4/1000/1200
When you summoned a monster outside of [Wielder of Dragon Flame Sword] to your field, you can increase the level of that
monster by 1, and increase this card's attack strength by 300 until End Phase.

GENF-JP033
Puppet Majin of Hell
Dark/Demon/7/2700/500
Once per turn, by discard a card from hand, gain control of all face-up monsters on opponent's field with level 3 or less.
You cannot activate the effect of the monsters gained control by this effect, and they cannot be used for Release or as
Synchro material.

GENF-JP034
Blue Nosferatu
Dark/Undead/4/1000/1700
When this card is successfully summoned or reverse summoned, put it in defense mode. Once per turn, by removing an Exceeds material
from your field, special summon a level 4 Undead type monster from your Graveyard.
Rare

GENF-JP035
Soul Convoy
Light/Demon/5/1900/1000
This card cannot be Normal Summon. This card can only be initially special summoned by removing a Light Attribute monster from
your Graveyard from the game.
Rare

GENF-JP036
Real Crusader
Earth/Warrior/4/1800/1200
When a monster with level 5 or more is successfully special summoned, you must release this face-up card from your field to
activate. Destroy that monster with level 5 or more.
Super Rare

GENF-JP037
Big Emperor Penguin
Water/Aqua/5/1800/1500
Release this card to activate. Special Summon up to 2 [Penguin] monster outside of [Big Emperor Penguin] from your deck.
Normal Rare

GENF-JP038
Magician of Eternity - Mira
Light/Spellcaster/4/1800/1000
When this card is successfully summoned, choose and confirm a set card on opponent's field. Opponent cannot activated Magic
or Trap card in response to this effect.
Normal Rare

GENF-JP039
No. 17 Revise Dragon
Water/Dragon - Exceeds/Rank 3/2000/0
Level 3 monsters x2
Once per turn, by removing an Exceeds material from this card, increase this card's attack strength by 500. When this card does
not have Exceeds materials, it cannot attack opponent directly.
Ultra/Ultimate/Holographic Rare

GENF-JP040
Underwater Mothership Aero Shark
Water/Aqua - Exceeds/Rank 3/1900/1000
Level 3 Monsters x2
Once per turn, you can remove an Exceeds material from this card to activate. Deal damages to opponent's life equal to number
of your monster removed from the game.
Ultra/Ultimate Rare

GENF-JP041
No. 34 Computer Beast Tera Byte
Dark/Machine - Exceeds/Rank 3/0/2900
Level 3 monsters x3
Once per turn, by removing an Exceeds material from this card, choose a monster in face-up attack mode on opponent's field with
level 4 or less to activate. Gain control of the chosen monster until End Phase.
Ultra/Ultimate Rare

GENF-JP042
Spring Armor Zenmai Master
Earth/Machine - Exceeds/Rank 4/1900/1500
Level 4 monsters x2
INcrease this card's attack strength by number of Exceeds material of this card x300. Once per turn, by removing an Exceeds
material from this card, you can choose a face-up monster on your field to activate. Change the chosen monster to face-down
defense mode. At End Phase of this turn, return the chosen monster to face-up attack mode.
Super Rare

GENF-JP043
Empty Space Sea Dragon Levaiel
Wind/Aqua - Exceeds/Rank 3/1800/1600
Level 3 monsters x2
Once per turn, by removing an Exceeds material from this card, choose a monster you or opopnent removed from game with level 4
or less and special summon it to your field.
Ultra/Ultimate Rare

GENF-JP044
Protector of the Founders Tyrus
Light/Angel - Exceeds/5/2600/1700
Level 5 Monsters x2
This card's effect is not applicable if this card does not have any Exceeds material. This card cannot be destroy by effect of
cards. At the end of Battle Phase which this card battles, choose a card on opponent's field and destroy it. At your End Phase
remove an Exceeds material from this card.
Ultra/Ultimate Rare

GENF-JP045
Wonder Wand
Magic - Equipment
Can only be equipped on a Spellcaster type monster. Increase the attack strength by 500. Also, by sending the equipped monster
and this card to Graveyard from your field, draw 2 cards from your deck.
Rare

GENF-JP046
Double Up Chance
Magic - Quickplay
When a monster's attack is negated, choose that 1 monster to activate. During this Battle Phase, the chosen monster can attack
one more time. If so, double the attack strength of the chosen monster during Damage Step.

GENF-JP047
Thunder Shot
Magic - Normal
Deal 400 damages to opponent for each monster on opponent's field.

GENF-JP048
Aqua Jet
Magic - Normal
Choose a face-up Fish type, Sea-Dragon type, or Aqua type monster on your field to activate. Increase the attack strength of
the chosen monster by 1000.

GENF-JP049
Surfacing
Magic - Normal
Choose a Fish type, Sea-Dragon type, or Aqua type monster with level 3 or less from your Graveyard to activate. Special summon
the chosen monster to your field in face-up defense mode.

GENF-JP050
Bug Load
Magic - Quickplay
Both players can special summon a monster from hand with same level as a monster with level 4 or less face-up on the respective
field.

GENF-JP051
Virus Mail
Magic - Continuous
Once per turn, you can choose a face-up monster with level 4 or less from your field to activate. During this turn, the chosen
monster can attack opponent directly. Send that monster to Graveyard at end of that Battle Phase.
Super Rare

GENF-JP052
cracking
Magic - Continuous
When a monster is sent to Graveyard by effect of a card, deal 800 damages to the owner of that monster. This effect can only
be activated once per turn.

GENF-JP053
Legendary Zenmai
Magic - Quickplay
Change all face-up [Zenmai] monsters on your field to face-down defense mode.

GENF-JP054
Zenmai Manufacture
Magic - Continuous
When the effect of a [Zenmai] monster is activated, you can add a [Zenmai] monster with level 4 or less from your deck to hand.
This effect can only be used once per turn.
Rare

GENF-JP055
Fish and Kicks
Magic - Normal
When there are 3 or more of your Fish, Sea Dragon, and/or Aqua type monsters removed from game, choose a card on the field
to activate. Remove the chosen card from the game.

GENF-JP056
Future Glow
Magic - Continuous
Remove a Psychic type monster in your Graveyard from the game to activate. When this card is face-up on the field, increase
the attack strength of all Psychic type monsters face-up on your field by the level of the monster removed when activating
this card x200.

GENF-JP057
Veyron Filament
Magic - Equipment
Can only be equipped on a [Veyron] monster. When the equipped monster attacks, opponent cannot activate Magic or Trap card
until end of Damage Step. When this face-up card is sent to Graveayard, you can add a [Veyron] Magic card from your deck to hand.

GENF-JP058
Feather Pen of Garudos
Magic - Normal
Choose 2 Wind Attribute monsters in your Graveyard and return them to deck, and choose a card on the field and return it to
owner's hand.

GENF-JP059
Star Changer
Magic - Quickplay
Choose a face-up monster on the field and apply one of the following effects.
- Increase the level of that monster by 1.
- Decrease the level of that monster by 1.
Rare

GENF-JP060
Successive Attack of Ghost Lord
Magic - Normal
Choose a face-up Exceedss monster on your field, and rmoeve all those Exceedss materials to activate. During this turn, the chosen
monster can attack twice only once during Battle Phase.

GENF-JP061
Resonance Device
Magic - Normal
Choose 2 face-up monsters with the same Attribute and type on your field to activate. The level of 1 chosen monster is equal to
the level of the other monster until End Phase.
Rare

GENF-JP062
Peeping Goblin
Magic - Normal
Look at the top 3 cards on opponent's deck. You choose 1 from there and return it to bottom of opponent's deck, and return the
rest to the top of opponent's deck in any order.
Normal Rare

GENF-JP063
Unprepared Powerful Enemy
Trap - Normal
Can be activated when opponent recover his/her LIfe POints. Choose and destroy a monster on opponent's field.

GENF-JP064
Poseidon Wave
Trap - Normal
Can be activated when an opponent's monster declare attack. Negate the attack of that 1 opponent monster. When there is Fish
type, Sea-Dragon type, or Aqua type monster face-up on your field, deal damages equal to number of those monsters x800.
Rare

GENF-JP065
Exploding Bomb Urchin
Trap - Continuous
Can be activated when opponent activates a Trap card. During your Standby Phase, if there is face-up Trap card on opponent's
field, deal 1000 damages to opponent's life. Send this card to Graveyard the 3rd of your End Phases after this card's activation.

GENF-JP066
Damage Vaccine Omega MAX
Trap - Normal
Can be activated when you received damage from battle or effect of cards. Recover Life Points equal to the damage you received.

GENF-JP067
Over Wrench
Trap - Normal
Choose a face-up [Zenmai] monster on your field to activate. Double the attack and defense strength of the chosen monster,
and return it to hand at End Phase of this turn. [Over Wrench] can only be activate once per turn.

GENF-JP068
Magically Made Spawning Bed
Trap - Normal
Can be activate when a face-up Fish, Sea Dragon, or Aqua type monster on your field is removed from game. Add a Fish, Sea Dragon,
or Aqua type with level 4 or less from your deck to hand.

GENF-JP069
Shock!
Trap - Counter
Return a Fish, Sea Dragon, or Aqua type monster you removed from game to deck to activate. Negate the activation of the effect
of an effect monster and destroy it.

GENF-JP070
Bright Future
Trap - Normal
Choose 2 Psychic type monsters you removed from game to activate. Return the chosen monsters to Graveyard, and draw a card.
Rare

GENF-JP071
Past Image
Trap - Normal
When there is a face-up Psychic type monster on your field, you can choose a monster on opponent's field to activate. Remove
the chosen monster from the game. Return the monster remvoed by this effect to opponent's field in same mode at next Standby
Phase.

GENF-JP072
Quickening of Flame Swirl
Trap - Counter
Send a [Laval] monster from your hand to Graveyard to activate. Negate the activation of a Trap card and destroy it. Also, when
this card is in Graveyard, by removing 2 Fire Attribute monsters from your Graveyard return this card to hand.

GENF-JP073
Same Nomenclature Alliance Treaty
Trap - Normal
Can be activated when there are 2 or more face-up non-Token monsters with the same name. Apply the following effect depending
on number of same name monsters.
- 2: Destroy a Magic/Trap card on opponent's field.
- 3: Destroy all Magic/Trap cards on opponent's field.

GENF-JP074
Emperor's Surge
Trap - Normal
Remove an Exceedss Material from your field to activate. All Exceedss monsters face-up on your field cannot be destroy by effect
of cards until End Phase.

GENF-JP075
United Front
Trap - Counter
Can be activated when there are 2 or more face-up monsters on your field with the same level. Negate the activation of a
Trap card and destroy it.
Rare

GENF-JP076
Spell of Pentagram
Trap - Normal
Choose a monster on opponent's field to activate. The chosen opponent's monster cannot be released or used as Synchro material.

GENF-JP077
Overindulgence of Tyrant
Trap - Continuous
Release a monster on your field to activate. When this card is on the field, both players cannot special summoned monsters with
level 6 or more. When you have 3 or more cards in your hand, destroy this card.

GENF-JP078
Regulation Training
Trap - Normal
Choose a face-up monster on opponent's field with level 5 or less to activate. Destroy all face-up monsters with the same level
as that monster except that monster.
Rare

GENF-JP079
Thunder Bottle
Trap - Continuous
When a monster on your field declares attack, put a Thunder Counter on this card. By sending this card with 4 or more Thunder
Counters to Graveyard, destroy all monsters on opponent's field.
Super Rare

GENF-JP080
Gravel Cane
Trap - Normal
Choose a Magic or Trap card on your or opponent's field to activate. Return the chosen card to owner's hand.
Normal Rare
END.

_________________
All in or nothing.
avatar
junh
Moderator
Moderator

Posts : 646
Points : 912
Join date : 2010-10-26

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum