Six Samurai Trishula loop

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Six Samurai Trishula loop

Post  Andrew J on Sun Apr 24, 2011 9:59 am

Found this combo on the net, thought you guys might find it interesting

Basically, 1x Mizuho or 1x Shinai is required to be in the starting hand, and either can be searched out by Shien’s Smoke Signal or Reinforcement of the Army. For the combo to work, there has to be a Gateway of the Six. For each summon, the combination of Continuous Spell on the field needs to gain 4 or more Bushido counter for this to work. The combination can be 1x Gateway of the Six + 2x Six Samurai United for example.

An example:

Step 1: Play 1x Gateway of the Six and 2x Six Samurai United
Step 2: Summon Mizuho (2 counters on Gateway and 1 counter on United, a total of 4.)
Step 3: Remove 4 counters to add Shinai from deck to hand.
Step 4: Special summon Shinai (2 counters on Gateway and 1 counter on United, a total of 4.)
Step 5: Remove 4 counters to add Mizuho from deck to hand.
Step 6: Special summon Mizuho (2 counters on Gateway and 1 counter on United, a total of 4.)
Step 7: Activate Mizuho’s effect and release Shinai to destroy another Mizuho.
Step 8: Activate Shinai’s effect to return Mizuho to hand.
Step 9: Remove 4 counters to return Shinai to hand (0 counters left)
Step 10: Special summon Mizuho and Shinai (8 counters in total)

Repeat step 7 to 10, and there will be ‘infinite’ counters on the Gateway.

This can also be done even if the combination of Continuous Spell cannot gain 4 counters for each summon, but it will require other cards in the starting hand to make it work. For example, the combination is 1x Gateway of the Six + 1x Six Samurai United, whereby 3 counters gain for each summon. The loop is still possible if there are 1x Mizuho + 1x Shinai in hand.

For the Trishula loop, Shien’s Squire is required.

Just like the example above, 4 counters are needed for each summon. For Trishula loop, it is 1x Gateway of the Six + 1x Six Samurai United + 1x Shien’s Dojo.

Continue from above example:

(Change 1x Six Samurai United to 1x Shien’s Dojo in Step 1)
(Stop the loop with 1x Mizuho on field and 1x Mizuho + 1x Shinai in grave)

Step 11: Remove N counters from Gateway to add all Six Samurai monsters to hand except Shien’s Squire.
Step 12: Send Shien’s Dojo to grave to special summon Shien’s Squire from deck.
Step 13: Special summon Grandmaster of the Six Samurai from hand.
Step 14: Synchro summon for Brionac, Dragon of the Ice Barrier with 1x Grandmaster + 1x Squire.
Step 15: Special summon 2x Legendary Six Samurai – Kizan from hand.
Step 16: Remove 6 counters on Gateway to special summon Squire from grave.
Step 17: Synchro summon Trishula, Dragon of the Ice Barrier wiith 2x Kizan + 1x Squire.
Step 18: Activate Brionac’s effect to return Trishula to extra deck.
Step 19: Remove 4 counters to add Kizan to hand from grave. (x2)

Repeat step 15 to 19 until Trishula has been summoned 5 times which leaves opponent with no cards in hand.

The despair does not stop here. More synchro monsters can be summoned before you end your first turn.

Continue after Trishula has been summoned for the 5th time:

Step 20: Remove 6 counters on Gateway to special summon Squire from grave.
Step 21: Special summon Kizan from hand.
Step 22: Synchro summon Stardust Dragon with 1x Kizan + 1x Squire + 1x Mizuho.
Step 23: Remove 6 counters on Gateway to special summon Squire from grave.
Step 24: Special summon Kizan from hand.
Step 25: Synchro summon Legendary Six Samurai – Shi En with 1x Kizan + 1x Squire.
Step 26: Smile =)

After the combo there are Trishula, Brionac, Shien and Stardust Dragon on your field, and opponent has no hand. For more despair, you can activate Brionac’s effect to return Trishula to extra deck and repeat step 23 to 25 for 2nd Shien. Same can be done to return Brionac to extra deck and special summon the 3rd Shien.

Despair. What can opponent draw to turn the table?

This combo is hard to pull off with Gateway of the Six being restricted to one. Shien’s Dojo is pretty useless without Gateway, so this is kinda unstable. Also Effect Veiler can stop this loop. Nevertheless, I see this build around

Andrew J

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Re: Six Samurai Trishula loop

Post  junh on Sun Apr 24, 2011 1:44 pm

Thats very interesting but,

IF YOU START WITH GATEWAY and TWO united you win anyway.

just gateway itself is a nuts opening.

Why would you run shinai in the first place?

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Re: Six Samurai Trishula loop

Post  Andrew J on Sun Apr 24, 2011 10:19 pm

junh wrote:Thats very interesting but,

IF YOU START WITH GATEWAY and TWO united you win anyway.

just gateway itself is a nuts opening.

Why would you run shinai in the first place?

It's so you can get gateway on 'infinitie' counters and get the loop going so you can bring out trishula

Andrew J

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Re: Six Samurai Trishula loop

Post  junh on Mon Apr 25, 2011 4:58 am

Andrew J wrote:
junh wrote:Thats very interesting but,

IF YOU START WITH GATEWAY and TWO united you win anyway.

just gateway itself is a nuts opening.

Why would you run shinai in the first place?

It's so you can get gateway on 'infinitie' counters and get the loop going so you can bring out trishula

Yeah but you can do infinite counters if you have them plus, you don't have to win with Trishula as well.

Btw, I'm in chch and will be seeing kev tomorrow.

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Re: Six Samurai Trishula loop

Post  Andrew J on Mon Apr 25, 2011 9:53 am

Yeah of course, you only really use the combo if your going first

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