Next set is Dun dun dun.....

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Next set is Dun dun dun.....

Post  junh on Thu Feb 10, 2011 11:39 pm

Extreme Victory!

It's the spoiler of the Jap set. Let's actually read the set before it comes out so that things like gateway won't screw us over.

Mike, remember to watch that overdrive teleporter.


Translation file for: Extreme Victory (EXVC-JP)
Document version 1.0, last update 02/10/2011
Created by Spikes and Baron
http://www.dmcomet.net
(c)02/2011 S&B Duel Monsters Comet, all rights reserved
------------------------------------------------------
UPDATE:
v1.0 - Initial version
------------------------------------------------------
DISCLAIMER:
This file is only for reference, and the translation provided are not official. I am not responsible
for any changes by the official translation by KDE.

Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source!
------------------------------------------------------
HOW TO READ THIS FILE?
Monster:
(Card Set)-(Card Number)
(Card Name)
(Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)
(Effect)

Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------

Rarity List for this set:
Holographic Rare (1):
Junk Berserker (037)

Ultra/Ultimate Rare (5):
Junk Berserker (037)
Life Stream Dragon (038)
Tech Genus Blade Gunner (042)
Tech Genus Halbard Cannon (043)
Mental Over Demon (044)

Super Rare (9):
Mystic Piper (005)
Black Feather - Hiren of Sudden Gust (008)
Machine Emperor Divine Dragon Asterisk (015)
Tech Genus Cyber Magician (016)
Psychic Wizard of Silence (025)
Tech Genus Recipro Dragonfly (039)
Tech Genus Wonder Magician (040)
Tech Genus Gladiator (041)
Revelation (076)

Rare (18):
Junk Servant (001)
Salvage Warrior (003)
Necro Defender (004)
Black Feather - Kogarashi of Wandering (009)
Machine Emperor Soldier Grannel Ein (014)
Tech Genus Striker (017)
Tech Genus Rush Rhino (021)
Buster Shotman (022)
Taciturn Psychic Priest (027)
Sashikaeru (033)
Call Resonator (047)
Psychic Feel Zone (056)
Communication with Ritual Water Mirror (059)
Absolute Soundproof Wall (060)
Chaos Infinity (065)
TGX3-DX2 (068)
Brain Hazard (072)
Safety Zone (078)

Normal Rare (4):
Jar Turtle (035)
Aurora Angiras (036)
Instant Shinbutsu (062)
Localized Big Hurricane (079)
-----------------------------------------------------
EXVC-JP001
Junk Servant
Earth/Warrior/4/1500/1000
When you have face-up [Junk] monster(s) on your field, you can special summon this card from hand.
Rare

EXVC-JP002
Unknown Synchron
Dark/Machine - Tuner/1/0/0
When there are monster(s) on opponent's field and no monster on your field, you can special summon this card from hand. The effect of
[Unknown Synchron] can only be used once per Duel.

EXVC-JP003
Salvage Warrior
Water/Warrior/5/1900/1600
When this card is successfully Advance Summoned, you can special summon a Tuner from your hand or Graveyard.
Rare

EXVC-JP004
Necro Defender
Dark/Demon/2/0/800
During your Main Phase, activate by removing this card in Graveyard from game and by choosing a monster on your field. Until your opponent's
next End Phase, the chosen monster can't be destroyed as a result of Battle, and Battle Damage as a result of Battle from that monster to you
is reduced to 0.
Rare

EXVC-JP005
Mystic Piper
Light/Spellcaster/1/0/0
Release this card to activate. Draw a card from your deck. Reveal that card, if it's a Level 1 monster, draw another card from your deck. The
effect of [Mystic Piper] can only be activate once per turn.
Super Rare

EXVC-JP006
Force Resonator
Water/Demon - Tuner/2/500/500
Activate by sending this face-up card from your field to Graveyard and by choosing a face-up monster on your field. During this turn, if the chosen
monster attack, your opponent can't activate the effect of Magic, Trap, or effect Monster that target monster(s) until end of Damage Step.

EXVC-JP007
Clock Resonator
Earth/Demon - Tuner/3/1200/600
When this card is in face-up defense mode, this card can't be destroyed as a result of battle or card effect once per turn.

EXVC-JP008
Black Feather - Hirin of Sudden Gust
Dark/Bird - Tuner/5/0/2300
When this card is in Graveyard, and you received 2000 or more Battle Damage as a result of direct attack from opponent's monster, choose a [Black Feather]
monster with level 3 or less to activate. Special Summon the chosen monster and this card from Graveyard. Negate the effect of the monster special summon
by this card's effect. The effect of [Black Feather - Hirin of Sudden Gust] can only be activate once per duel.
Super Rare

EXVC-JP009
Black Feather - Kogarashi of Wandering
Dark/Bird - Tuner/6/2300/1600
When a face-up [Black Feather] monster on your field is destroyed and sent to Graveyard as a result of effect of a monster, you can special summon this card
from hand. Also, when this card is successfully used as a Synchro material in a Synchro summon, your opponent can'at activate the effect of Magic, Trap, or
effect Monster.
Rare

EXVC-JP010
Deformer - Lighton
Light/Machine - Tuner/1/200/200
This card gain following effect depending on this card's mode.
- Attack mode: When this card is face-up on the field, any effect damage as a result of effect of opponent's card is taken by opponent instead.
- Defense mode: When this card is destroy as a result of Battle and is sent to Graveyard, Battle Damage you would take during this turn is reduced to 0.

EXVC-JP011
Deformer - Staplan
Earth/Machine/4/1400/1000
This card gain following effect depending on this card's mode.
- Attack mode: When this card is face-up on the field, your opponent can't choose other monster(s) as attack target. When this card is destroyed as a
result of Battle, the attack strength of the monster that destroy this card is reduced by 300.
- Defense mode: This card can't be destroy as a result of Battle. When this card is attacked, after that damage calculation choose a monster on opponent's
field in face-up attack mode and change it to defense mode, then change this card to attack mode.

EXVC-JP012
Machine Emperor Soldier Wisel Ein
Dark/Machine/4/1800/0
This card's attack strength is increase by 100 for each other face-up [Machine Emperor] monster on field. Also, once per turn, activate when one of your
other [Machine Emperor] monster declare attack and choose a monster on opponent's field in defense mode as target of attack. When that monster attack a
monster in defense mode, and the attacked monster's defense strength is lower than the attacking monster's attack strength, deal Battle damage to opponent
equal to the difference to opponent.

EXVC-JP013
Machine Emperor Soldier Skiel Ein
Wind/Machine/4/1200/1000
This card's attack strength is increase by 200 for each other face-up [Machine Emperor] monster on field. When this card is destroyed as a result of Battle
and is sent to Graveyard, you can special summon a [Machine Emperor Soldier] monster from your deck.

EXVC-JP014
Machine Emperor Soldier Grannel Ein
Earth/Machine/4/1600/1200
This card's attack strength is increase by 100 for each other face-up [Machine Emperor] monster on field. When this card is successfully summon, you can
choose a face-up monster on opponent's field, that monster's attack strength is halved until End Phase.
Rare

EXVC-JP015
Machine Emperor Divine Dragon Asterisk
Dark/Machine/10/0/0
This card cannot be normal summmoned. This card can only be special summoned initially when there are 3 or more face-up [Machine Emperor] monsters on
your field. When this card is successfully special summoned, you can choose any number of other face-up [Machine Emperor] monster(s) on your field
and sent them to Graveyard. This card's attack strength is equal to the total original attack strength of the monster(s) that are sent to Graveyard
by this card's effect. Also, when this card is face-up on the field, when you or opponent successfully special summon a Synchro Monster, deal 1000
damages to that player.
Super Rare

EXVC-JP016
Tech Genus Cyber Magician
Light/Spellcaster - Tuner/1/0/0
When this card is used as a Synchro material for a [Tech Genus] Synchro monster, you can used other [Tech Genus] monster in your hand as other
non-Tuner Synchro material. During the End Phase of the turn that this card is destroyed and is sent to Graveyard, you can add a [Tech Genus]
monster other than [Tech Genus Cyber Magician] from your deck into your hand.
Super Rare

EXVC-JP017
Tech Genus Striker
Earth/Warrior - Tuner/2/800/0
When there are monster(s) on opponent's field, and there are no monster on your field, you can special summon this card from hand. During the
End Phase of the turn that this card is destroyed and is sent to Graveyard, you can add a [Tech Genus] monster other than [Tech Genus Striker]
from your deck into your hand.
Rare

EXVC-JP018
Tech Genus Jet Falcon
Wind/Bird - Tuner/3/1400/1200
When this card is sent to Graveyard as a Synchro material, deal 500 points of damage to opponent.

EXVC-JP019
Tech Genus Catapult Dragon
Earth/Dragon/2/900/1300
Once per turn, you can special summon a level 3 or less [Tech Genus] Tuner from your hand.

EXVC-JP020
Tech Genus Werewolf
Dark/Beast-Warrior/3/1200/0
When a level 4 or less monster is successfully special summoned, you can special summon this card from hand. During the End Phase of the turn
that this card is destroyed and is sent to Graveyard, you can add a [Tech Genus] monster other than [Tech Genus Werewolf] from your deck into
your hand.

EXVC-JP021
Tech Genus Rush Rhino
Earth/Beast/4/1600/800
When this card attack, during Damage Step increase this card's attack strength by 400. During the End Phase of the turn that this card is
destroyed and is sent to Graveyard, you can add a [Tech Genus] monster other than [Tech Genus Rush Rhino] from your deck into your hand.
Rare

EXVC-JP022
Buster Shotman
Earth/Machine - Union/1/0/0
Once per turn, you can treat this card as an Equip card and equipped it onto a monster on your field, or unequip this card and special summon
this card in face-up attack mode. Only when this card is treated as an Equip card due to this card's effect, the attack and defense strength
of the equipped monster is decrease by 500. When the equipped monster battle and destroy an opponent's monster, destroy all face-up monsters
that have the same type as the destroyed monster. (A monster can only have 1 Union equipped onto it. When the equipped monster would be
destroyed, destroy this card instead.)
Rare

EXVC-JP023
Psy-Girl
Earth/Psychic - Tuner/2/500/300
When this removed from play card is successfully special summoned, remove the top card of your deck from game face-down. When this card is sent to
Graveyard, add the card removed by the effect into hand.

EXVC-JP024
Mental Seeker
Earth/Psychic - Tuner/3/800/600
When this removed from play card is successfully special summoned, look at the top 3 cards on your opponent's deck. Choose one of those card and removed
it from game, then return the rest of the card to deck.

EXVC-JP025
Psycho Wizard of Silence
Earth/Psychic/4/1900/0
When this card is successfully summoned, choose and remove from game a Psychic monster in your Graveyard. When this card is sent to Graveyard, special
summoned the monster that's removed from game by the effect.
Super Rare

EXVC-JP026
Psycho Witch of Stillness
Earth/Psychic/3/1400/1200
When this card on field is destroyed and is sent to Graveyard, you can remove a Psychic monster with attack strength of 2000 or less from your deck from
game. During the next Standby Phase, special summon the monster that's removed from game by the effect.

EXVC-JP027
Taciturn Psycho Priest
Earth/Psychic/3/0/2100
When this card is successfully summoned or reverse summoned, put this card to defense mode. Once per turn, by sending a card from hand to Graveyard,
choose and remove a Psychic monster in your Graveyard from game. When this card is sent to Graveyard from field, special summon the monster that's
removed from game by this card's effect.
Rare

EXVC-JP028
Retiree of Six Warmasters
Earth/Warrior/3/400/0
When there are monster(s) on opponent's field, and no monster on your field, you can special summon this card from hand.

EXVC-JP029
Strategist of Shien
Earth/Warrior/4/1200/400
When this card is successfully summoned when there are face-up [Six Warmasters] monster(s) on your field, choose a type. While this card is face-up on
the field, monster of the chosen type cannot declare attack, neither play can special summon of the chosen type.

EXVC-JP030
Karakuri Beauty - Ninishi
Earth/Machine - Tuner/3/0/1900
This card must attack if able to. When this face-up card is chosen as target of attack, change the mode of this card. When this card is face-up on the
field, once during your Main Phase, you can summon a [Karakuri] monster in addition to your Normal Summon.
(NOTE: Ninishi = 224)

EXVC-JP031
Karakuri Ninja - Nanashikku
Earth/Machine/5/2200/1800
This card must attack if able to. When this face-up card is chosen as target of attack, change the mode of this card. When this card is successfully
summoned, draw card(s) from your deck equal to the number of [Karakuri] monster(s) on your field in face-up defense mode.
(NOTE: Nanashikku = 7749)

EXVC-JP032
Scrap Kong
Earth/Beast/4/2000/1000
When this card is successfully summoned, destroy this card. When this card is sent to Graveyard as a result of effect of a [Scrap] card, you can add a
[Scrap] monster other than [Scrap Kong] from your Graveyard into your hand.

EXVC-JP033
Sashikaeru
Water/Aqua/1/100/2000
Release an Aqua-type monster, and choose a [Gaeru] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. This effect
can only be used once per turn.
Rare

EXVC-JP034
Gladial Beast Tigel
Earth/Beast/4/1800/800
This card cannot be used as Fushion Material monster. When this card is successfully special summon by the effect of a [Gladial Beast] monster,
by discarding a [Giadial Beast] card from hand, add a [Gladial Beast] monster from your deck to hand.

EXVC-JP035
Jar Turtle
Water/Reptile/4/200/2100
When this card is face-up on the field, draw a card from your deck when a [Jar of Greed] is activate.
Normal Rare

EXVC-JP036
Aurora Angiras
Light/Angel/4/1500/1000
When this card is face-up on the field, neither player can special summon monsters. When either player summon monster onto field, destroy this card.
Normal Rare

EXVC-JP037
Junk Berserker
Wind/Warrior - Synchro/7/2700/1800
[Junk Synchron] + 1 or more non-Tuner monster(s)
Remove a [Junk] monster in your Graveyard from game, choose a face-up monster on opponent's field to activate. The attack strength of the chosen
opponent's monster is decreased by the attack strength of the removed monster. Also, when this card attack monster in defense mode, destroy it
without damage calculation.
Ultra / Ultimate / Holographic Rare

EXVC-JP038
Life Stream Dragon
Earth/Dragon - Synchro-Tuner/8/2900/2400
Tuner + [Power Tool Dragon]
When this card is successfully Synchro Summoned, your Life Point becomes 4000. When this card is face-up on the field, all damage you received
is reduced to 0. Also, When this card face-up card would be destroyed, you can remove a Equip Magic card from your Graveyard instead.
Ultra / Ultimate Rare

EXVC-JP039
Tech Genus Recipro Dragonfly
Wind/Insect - Synchro/2/300/300
Tuner + 1 or more non-Tuner monster(s)
Once per turn, choose another [Tech Genus] Synchro monster to activate. Send the chosen monster to Graveyard. Also, when all the Synchro monsters
that are used in the Synchro summon of the monster that's sent to Graveyard are in your Graveyard, you can special summon all those monsters to
your field.
Super Rare

EXVC-JP040
Tech Genus Wonder Magician
Light/Spellcaster - Synchro-Tuner/5/1900/0
Tuner + 1 or more non-Tuner [Tech Genus] monster(s)
When this card is successfully Synchro Summoned, choose and destroy a Magic or Trap card on the field. When this face-up card on field is destroyed,
draw a card from your deck. Also, during opponent's Main Phase, you can use this face-up card as Synchro material for a Synchro summon.
Super Rare

EXVC-JP041
Tech Genus Power Gladiator
Earth/Warrior - Synchro/5/2300/1000
Tuner + 1 or more non-Tuner [Tech Genus] monster(s)
When this card attack a monster in defense mode, and that card's attack strength is higher than its defense strength, deal battle damage to opponent
equal to the difference. When this card on the field is destroyed, draw a card from your deck.
Super Rare

EXVC-JP042
Tech Genus Blade Gunner
Earth/Machine - Synchro/10/3300/2200
Synchro Monster Tuner + 1 or more non-Tuner Synchro monster(s)
When opponent activate Magic or Trap card that target this card, by sending a card from hand to Graveyard, negate that card's effect. Also, once
during opponent's turn, by removing a [Tech Genus] monster in your Graveyard from game, remove this face-up card on field from game. During next
Standby Phase, special summon this card that's removed from game by this card's effect.
Ultra / Ultimate Rare

EXVC-JP043
Tech Genus Halbard Cannon
Earth/Machine - Synchro/12/4000/4000
Synchro Monster Tuner + 2 or more non-Tuner Synchro monsters
This card cannot be special summon other than a Synchro Summon. When this card is face-up on the field, once per turn you can negate the Summon, Reverse
Summon, or Special Summon of a monster and destroy it. When this card is sent to Graveyard from field, you can special summon a [Tech Genus] monster
from your Graveyard.
Ultra / Ultimate Rare

EXVC-JP044
Mental Over Demon
Dark/Psychic - Synchro/9/3300/3000
Psychic type Tuner + 2 or more non-Tuner Psychic type monsters
Once per turn, you can remove a Psychic type monster in your Graveyard from game. When this card is sent to Graveyard from field, you can special summon
as many monster removed from game by this card's effect as possible to your field.
Ultra / Ultimate Rare

EXVC-JP045
Crimson Hell Secure
Magic - Normal
Can only be activate when [Red Demon's Dragon] is face-up on your field. Destroy all Magic and Trap cards on opponent's field.

EXVC-JP046
Pot of Crimson Demon Dragon
Magic - Normal
Can only be activate when [Red Demon's Dragon] is face-up on your field. Draw 2 cards from your deck. When this card is activate, you can't Summon
and Special Summon monster until end of opponent's next turn.

EXVC-JP047
Call Resonator
Magic - Normal
Add a [Resonator] monster from your deck to hand.
Rare

EXVC-JP048
Resonance Wave
Magic - Continuous
When this card is on the field, when [Resonator] monster is sent to Graveyard as Synchro material, destroy a card on opponent's field. Destroy this card
during your 2nd End Phase after this card is activate.

EXVC-JP049
Mobile Fortress Fortessimo
Magic - Field
Once per turn, you can special summon a [Machine Emperor Soldier] monster from your hand to your field.

EXVC-JP050
Gift of Machine Emperor King
Magic - Normal
Can only be activate when there are exactly 2 face-up [Machine Emperor] monster on field. Draw 2 cards from your deck. During the turn this card is
activate, skip your Battle Phase.

EXVC-JP051
Impregnable Machine Emperor Soldiers
Magic - Continuous
When this card is on the field, negate the effect of all face-up [Machine Emperor Soldier] on your field, and they can't be destroyed in Battle.

EXVC-JP052
Re-Movement
Magic - Normal
Return a [Machine Emperor] mosnter from your hand to deck to activate. Add a [Machine Emperor] monster in your Graveyard into your hand.

EXVC-JP053
TGX1-HL
Magic - Quickplay
Choose a face-up [Tech Genus] monster on your field to activate. Halved the attack and defense strength of the chosen monster, destroy a
Magic or Trap card on the field.

EXVC-JP054
TGX300
Magic - Continuous
The attack strength of all face-up monsters on your field is increase by 300 for each face-up [Tech Genus] monster on your field.

EXVC-JP055
Psychic Ampilfier
Magic - Quickplay
When this card is activate, the attack strength of all face-up Psychic type monsters on your field is increased by the number of Psychic
type monsters in your Graveyard x300. Remove all monsters from game that's affected by this effect at End Phase.

EXVC-JP056
Psycho Feel Zone
Magic - Normal
Return one of your Psychic type Tuner and one of your Psychic type non-Tuner that are removed from game to Graveyard, special summon
a Psychic type Synchro monster with the same level as the combined level of the monsters returned to Graveyard in face-up defense mode.
Rare

EXVC-JP057
Shien's Dojo
Magic - Continuous
When a [Six Warmasters] monster is summoned or Special summoned, put a Bushido counter on this card. By sending this card to Graveyard,
special summon a [Six Warmasters] or [Shien] effect monster with level no more than the number of Bushido counter on this card from your
deck.

EXVC-JP058
Karakuri Big Rampage
Magic - Quickplay
Choose a face-up [Karakuri] monster on field to activate. Until End Phase, the attack strength of the chosen monster is increased by
1000, and its effect is negated.

EXVC-JP059
Communication with Ritual Water Mirror
Magic - Normal
When you have face-up Water attribute monster(s) on field, choose and activate 1 of the following effect. If you have face-up Water attribute
Ritual monster(s) on field, you can choose and activate both effects.
- Look at all set cards in your opponent's Magic / Trap card Zone, then return them.
- Look at the top 2 cards of your opponent's deck, then return them to top of deck in any order.
Rare

EXVC-JP060
Absolute Soundproof Wall
Magic - Normal
You can activate this card at beginning of Main Phase 1 when you have face-up Synchro mosnter(s) on field. Until the next opponent's End Phase,
both players cannot special summon Synchro monster.
Rare

EXVC-JP061
Sudden Downturn
Magic - Continuous
Destroy this card when the effect of a Magic, Trap, or Effect Monster that target cards in opponent's Graveyard is activate. When this card is
destroyed and is sent to Graveyard by this effect, add and shuffle all cards in your opponent's Graveyard to his/her deck.

EXVC-JP062
Instant Shinbutsu
Magic - Quickplay
Choose a monster on your field and send it to Graveyard.
Normal Rare

EXVC-JP063
Scar-Red Carpet
Trap - Normal
When there is a Dragon type Synchro monster face-up on field, choose 2 [Resonator] monsters in your Graveyard to activate. Special summon the
chosen monster from Graveyard.

EXVC-JP064
Powerup Connector
Trap - Normal
After activation treat this card as an Equip card, and equipped this card onto a face-up [Deformer] monster on your field. The equipped monster
cannot attack. When this card is equipped by this effect, choose a face-up monster other than the equipped monster, and increase its attack
strength equal to the attack strength of the equipped monster.

EXVC-JP065
Chaos Infinity
Trap - Normal
Change all monsters in defense mode into face-up attack mode. Also, special summon a [Machine Emperor] monster from your deck or Graveyard.
Negate the effect of the monster special summoned by this card's effect, and destroy it in End Phase.
Rare

EXVC-JP066
Machine Limit Bomb
Trap - Normal
Choose a face-up [Machine Emperor] monster on your field, and a card on opponent's field to activate. Destroy the chosen cards.

EXVC-JP067
Machine Emperor Factory
Trap - Normal
Can be activate when a [Machine Emperor] monster is chosen as the target of attack. Add a [Machine Emperor Soldier] monster in your Graveyard
into your hand. Afterward, destroy the monster that's the target of attack.

EXVC-JP068
TGX3-DX2
Trap - Normal
Choose 3 [Tech Genus] monsters in your Graveyard to activate. Add the chosen monsters into your deck then Shuffle. Afterward, draw 2 cards from
your deck.
Rare

EXVC-JP069
TG-SX1
Trap - Normal
Can be activate when a [Tech Genus] monster on your field is destroyed and sent to Graveyard in a battle with opponent's monster. Choose a [Tech
Genus] monster in your Graveyard and special summon it.

EXVC-JP070
TG1-EM1
Trap - Normal
Choose a monster on opponent's field and a face-up [Tech Genus] monster on your field to activate. Exchange control of the chosen monsters.

EXVC-JP071
Psycho Reactor
Trap - Normal
Can be activate when there are face-up Psychic type monster(s) on your field. Whenever a face-up Psychic monster on your field battles an opponent's
monster during this turn, remove that Psychic type monster and the opponent's monster from game.

EXVC-JP072
Brain Hazard
Trap - Continuous
Choose one of your Psychic type monster that is removed from game, special summon it to your field. When this card leaves the field, destroy that
monster. When that monster is destroyed, destroy this card.
Rare

EXVC-JP073
Six War Clan Dual Wielding Style
Trap - Normal
Can be activate when there's only 1 [Six Warmasters] monster in face-up attack mode. Return 2 cards on opponent's field to their owner's hand.

EXVC-JP074
Rented Karakuri Service Warehouse
Trap - Counter
Can be activate when there's [Karakuri] monster in face-up defense mode on your field. Negate the activation of an opponent's Magic or Trap card
and destroy it.

EXVC-JP075
Tyrant's Violence
Trap - Continuous
Release 2 monsters on your field to activate. When this card is face-up on the field, your opponent cannot activate Magic card unless he/she send
a Magic card from his/her deck into Graveyard.

EXVC-JP076
Revelation
Trap - Counter
Negate the activation of effect of an Effect monster in hand or Graveyard and removed it from game.
Super Rare

EXVC-JP077
Wood-Releasing Sealing Move
Trap - Continuous
Once per turn, by releasing a face-up Earth attribute monster on your field, remove 2 cards in your opponent's Graveyard from game.

EXVC-JP078
Safety Zone
Trap - Continuous
Choose a monster in face-up attack mode on the field to activate. The chosen monster cannot be target of effect of opponent's card, nor
can be destroyed by Battle and effect of opponent's card. Also, the chosen monster cannot attack opponent directly. When this card is removed
from the field, destroy that monster. When that monster leaves the field, destroy this card.
Rare

EXVC-JP079
Localized Big Hurricane
Trap - Normal
Return all cards in your hand and Graveyard to its owner's deck then Shuffle.
Normal Rare

EXVC-JP080
Double Nebula Meteor
Trap - Normal
All face-down monster on the field are change into face-up defense mode. At the End Phase of that turn change all face-up Light attribute, Reptile
type monster to face-down defense mode, then draw cards from your deck equal to the number of those monsters. Afterward, you can special summon a
Level 7 or more Light attribute, Reptile type monster from your deck.

END.

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Re: Next set is Dun dun dun.....

Post  Dan on Sun Feb 13, 2011 12:38 am

Nvm. Looks cool
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